- Pre-order Price change
- Find Space Engineers on PlayStation®4 and PlayStation®5
- Pre-order now!
We’re extremely excited by the response so far and can’t wait for PlayStation players to finally get the chance to become space engineers. With full crossplay, Xbox, PC and now PlayStation players can team up and explore Space Engineers on their platform of choice.
Since our wishlist and pre-order campaigns have started, we’ve had a lot of questions from new and old community members. While we’ve asked questions on various platforms, we feel that some of the recurring questions are best addressed in a single post. We hope this helps to add clarity and state curiosity.
So let’s answer some questions.
During our initial release, the prices for the Space Engineers base game as well as the Ultimate Edition were incorrect and higher than originally intended. We have since worked with PlayStation to fix this.
- Prices are MUCH lower than previously listed.
- Pricing is now consistent across all platforms ($19.99 or your regional equivalent).
- We have adjusted the price in all storefronts and the prices should now appear correctly.
- PlayStation automatically refunds the price difference.
- We apologize for any confusion this may cause.
Find Space Engineers on PS4 and PS5
Finding the right version of Space Engineers for your purchase is quite simple.
Thanks to PlayStation Cross-buy, this purchase works on both PlayStation®4 and PlayStation®5 – You can play Space Engineers on both platforms.
Alternatively, you can find Space Engineers by searching the PlayStation™Store on your PlayStation console.
- Open the PlayStation™ Store on your PlayStation®4 or PlayStation®5.
- Go to Search: select and type “Space Engineers”.
- The correct version will be available for purchase and installation.
Frequently asked questions
Question. Will the PlayStation version be different from the PC version?
A: No, we expect this release to stay true to our vision as space engineers and include all the core features we see on PC. However, we had to lower some difficulty settings to ensure smooth performance on PlayStation 4 hardware.
Question. Will the PlayStation version be different from the Xbox version?
A: No. The console ports are identical and very similar to their generation counterparts (Xbox One = PlayStation 4, Xbox Series X = PlayStation 5).
Question: Will you be releasing an Ultimate edition?
Question. When will Space Engineers be released on PlayStation?
A: Our beta release date is May 11th.
Question. Will I be able to play with my friends who have the PC/XBOX version?
A: Our PlayStation release of Space Engineers will launch with Crossplay enabled. PC, Xbox and PlayStation players will be able to team up on day one.
Question. Will there be dedicated servers?
A: Yes, we will launch with Epic Online Services (EOS) servers. These servers will be used with Xbox and PC players. We are ready to increase the number of available public servers as we adapt to increased traffic.
Question. Will there be mod support?
Question. Will there be scripting?
A: You can execute your script while connected to a Dedicated Server that enables in-game scripting support.
Question. Will there be mouse and keyboard support?
Question. On official servers, can other players connect to the server, find and invade my built base? Everything stays when I log out.
A: Yes, you can create offline protection in the form of Safe Zones and ensure your base is safe while you’re away.
Question. Will there be options for automated tasks such as grinding/welding?
A: Yes, automation is a big focus of our game, especially with our latest update Automatons.
Question. I want to see raw PlayStation footage.
A: GOOD! PlayStation gameplay footage on a multi-platform multi-language server with PC, Xbox and PlayStation players simultaneously.
Remote collaboration is possible.
Our team is global.
Finding the best candidates to join Keen Software House means exploring all possible solutions, including remote work. While we strive to provide team members with the best possible work-life balance here in Prague at our incredible Oranzerie offices, we understand that transition isn’t always possible, so we’re very remote. Here is a map of where our teammates live.
Follow our social media for the latest news.
If you want to let me know your opinion, please contact me on my personal email. via email@example.com or use our Keen Software House support site. I welcome all feedback we receive and we will use it to learn and provide better services to our players.
Thanks for reading this blog.
CEO, Creative Director, Founder of Keen Software House
CEO, CTO, Founder of GoodAI
For more news:
Space Engineers: www.SpaceEngineersGame.com
Keen Software House: www.keenswh.com
VRAGE Engine: www.keenswh.com/vrage/
Marek Roza is the founder and CEO of GoodAI, an artificial intelligence R&D company, and Keen Software House, an independent game development studio founded in 2010, best known for its bestseller Space Engineers (almost 5 million sold example). Space Engineers has the 4th largest workshop on Steam with over 500K mods, ships, stations, worlds and more.
Marek has been interested in game development and artificial intelligence since childhood. He started his career as a programmer and later moved into a management position. After the success of Keen Software House titles, Marek was able to fund GoodAI in 2014 with a personal investment of $10 million.
The two companies now have over 100 engineers, researchers, artists and game developers.
Marek’s main focus is the development of Space Engineers, VRAGE3 engine, AI game and Memetic Badger.
GoodAI’s mission is to develop AGI – as fast as possible – to help humanity and understand the universe. One commercial platform is the “AI game,” which features LLM-based NPCs grounded in the game world with evolving personalities and long-term memory. GoodAI is also working on autonomous agents that can improve on their own and solve any problem a human can.